TOURNAMENT

M.E.O. SE3 World Final - East

22.03.2021 14:00 +3 UTC · Hosted by Red Bull    COMPLETED  

Game & Region
PUBG Mobile, Global
Tournament Format
Single Elimination
Information
Team Size
4v4
Entry Fee
Free to Enter
Map
Erangel / Miramar / Sanhok / Vikendi
Game Mode
Battle Royale
Match Mode
Esports Mode
Score Per Kill
1
Show detailed settings
Check-In Start
18 Hours before start
Max. Participants
16 confirmed participants
Round Start
ASAP (right away)
Game Start
By Admins
Go-to-lobby Timer
60 minutes
Go-to-game Timer
60 minutes

Information:

Over 22,000 competitors from around the world signed up to do battle in the third iteration of Red Bull M.E.O, and after a compelling 11 months the competition is finally drawing to an action-packed conclusion.

The Red Bull M.E.O World Finals kick off March 17 in Istanbul, with the virtual venue opening its doors to fans with online tours of jaw-dropping locations like Sultanahmet Square and Galata Towers. It’s well worth checking in ahead of the opening competition on March 20, with interactive challenges and an airdrop treasure hunt also available in the PUBG Mobile district to keep fans entertained.

As for the competitors themselves, those who made the grade will be going head-to-head with the best players from 28 countries. With battlegrounds including Teamfight Tactics (TFT), Hearthstone and PUBG Mobile, it’s set to be a tournament conclusion like no other, bigger and better than anything we’ve seen before.

Gaming fans are in for a treat as the action heats up, with the M.E.O World Finals stretching over 13 days and split into two regional finals for PUBG Mobile. The Red Bull M.E.O. Season 3 Champions of East and West will be crowned alongside the winners of Hearthstone and Teamfight Tactics after an explosive conclusion on March 29.

Check out the full M.E.O World Finals schedule below:

March 17: Virtual Istanbul Website Opening
March 20: Hearthstone World Finals
March 22: PUBG Mobile East World Finals
March 27: Teamfight Tactics World Finals
March 29: PUBG Mobile West World Finals

Please pay attention to the announcements on top of the tournament page. They will also be shared with players via official channels.


Rules:
1. INTRODUCTION

1.1. Organizer.

Red Bull organizes the Red Bull M.E.O. Season 3 World Finals (the “ Tournament ”) on PUBG Mobile (the “ Game ”), as described below. PlayDecent Inc., a Turkish company, has been designated by Red Bull to organize the Tournament. Red Bull and PlayDecent Inc. are hereinafter referred together as the “ Organizers ”.

1.2. Official Ruleset.

The Red Bull Tournaments Rules (the “ Official Ruleset ”) establish the rules of tournament play, including rules governing without limitation, player eligibility, conditions of residence, tournament structure, code of conduct, etc. By registering and participating in any Tournament, you fully accept all of the provisions of these Official rulesets. No purchase of any kind will increase the chances of winning the Tournaments. The chances of winning a the Tournament is entirely dependent on the skill, talent, and individual expertise of each player.

2. CONDITIONS OF ELIGIBILITY

Players participating in the Tournaments must meet the eligibility requirements as described below. The Organizer reserves the right, at its sole discretion, to verify participants’ eligibility requirements by any reasonable means and at any step of the Tournaments. The Organizer shall not take any responsibility for your compliance with local laws and visa requirements.

2.1. Regional Eligibility.

Participants must be citizens or legal residents for at least 6 months of an eligible country in which the Tournament takes place, as indicated on the PlayDecent page of the Tournament. The list of eligible countries for a Tournament is outlined in the PlayDecent page of the Tournament. Some Tournaments may be limited to only residents of one country (e.g. French resident for French Online Qualifier; Italian resident for Italian Online Qualifier,...). In addition, the regional eligibility of the team composition for a Tournament may only require a specific number of players to be resident of the eligible countries as outlined in the PlayDecent page of the Tournament (e.g.: 2 players must be resident from a specific country and the 3 other players can be a resident of other countries).

You may only participate in the Tournament so long as your participation does not violate applicable local laws. You are responsible for ensuring that your participation is not in violation of the laws of the jurisdiction in which you are a resident, and you must take all steps necessary to ensure such compliance.

2.2. Age Requirements.

Age requirements are indicated on the PlayDecent page of the Tournament and depend on each respective Online Qualifier (as defined below). Players must be over the age indicated on the PlayDecent page at the date of which the match takes place. Some Tournaments may be forbidden to minor participants. In the event minor participants are authorized to participate in a Tournament, minor participants must provide the Organizers with a parental consent form duly completed and signed by their legal representatives. Minor participants must send this parental consent form to the Organizers at the following address: info@playdecent.com , accompanied by official documents proving the identity of legal representatives and the minor participant.

2.3. Names. The name, logo, or any content used by the player (e.g.: nickname) or a team shall not contain any content that is offensive, insulting, abusive, threatening, vulgar, obscene, sexual, racist, defamatory, contrary or likely to harm the interests of the Organizers, and more generally any element which is unethical, of esport values, or objectionable by a legislative or regulatory provision in force.

2.4. Teams Composition Teams participating in a Tournament must have 4 players (one captain and three other players). Teams may also designate one substitute player at the moment they register to the Tournament. All team members must respect the conditions of eligibility outlined in the PlayDecent page of the Tournament. Teams are not authorized to make changes in their composition during the Tournament, except as otherwise agreed by the Organized for serious reasons on a case-by-case basis (e.g.: physical inability of a player to continue the Tournament). Changes must always comply with the conditions of eligibility and submitted to the Organizer for approval within a reasonable time before the next match of the team. The Organizer shall always have the possibility to refuse the change of a team composition.

2.5. Additional Requirements. The Organizer reserves the right to refuse the registration of any player who is or has ever been banned or sanctioned in any way or for any reason by the Organizer of a previous Tournament or by any other third party organizer. You must have a valid video game copy on your mobile, a valid game account, a PlayDecent account ( https://www.playdecent.com/ ), a Discord account ( https://discordapp.com/ ), and an internet connection to participate in the Tournament. The Tournament is exclusively played online. The player agrees to perform all the necessary tests to ensure that his or her equipment is working properly before the tournament begins. The player agrees that his or her equipment is configured with a version of the video game that is legal or legally acquired and that is fully up to date. The player agrees that his or her accessories contain no parts or software that could adversely affect the proceedings of the Tournament. For security reasons, the Organizers may forbid the use of certain materials, software or accessories, a list of which will be communicated to the player or players by the day of the Tournament at the latest. In the case that game companies or broadcasting crew require players to install and use any additional software or security tools or the safety and quality of the broadcast during the course of the tournament, organizers will contact the players to get their consent.

2.6. Additional Requirements for the Season 3 World Finals. All contestants of the World Finals are obliged to fulfill the requirements requested during the qualifier events. Players may be required provide the documentation provided during the qualifier events again, if requested through official event communication channels such as eligibility documents or game account information

3. TOURNAMENT STRUCTURE

Except as otherwise indicated, the Tournament Structure is the following:

3.1. Online World Finals. The teams qualified through the Online Qualifier will compete during the Online World Final, played exclusively on the Internet.

Schedule and Check-in : the Red Bull M.E.O. Season 3 PUBG Mobile Finals will take place online, the following dates:
● East Finals: March 22, 2021
● West Finals: March 29, 2021

Check-in information and exact schedule are indicated on the PUBG Mobile section of PlayDecent page for the online World Final. Players agree and acknowledge to consult the PlayDecent page to complete the check-in.

Regional Split The Online World Finals will be played separately, one on each of the following servers:
● East Finals: Singapore server
● West Finals: Frankfurt Server Countries will be assigned to each one of the servers according to the following split:

WEST(Frankfurt server) Azerbaijan Egypt Georgia Greece France Italy Jordan Kazakhstan Lebanon Lithuania Nigeria Russia Turkey UK

EAST (Singapore server) Chile Hong Kong Indonesia Japan Kuwait Maldives Oman Pakistan Singapore South Africa Sri Lanka

Online World Final Format :

Teams: there will be 16 teams on each one of the 2 Finals (East and West). Each one of the 2 finals will have the following format:

● 6 matches are played on the following maps:
○ Match #1 - Erangel
○ Match #2 - Sanhok
○ Match #3 - Erangel
○ Match #4 - Miramar
○ Match #5 - Erangel
○ Match #6 - Vikendi

Scoring System: Teams earn points based on (i) their final rank and (ii) the number of kills achieved in each match (see table below).

Placement Points
1 ==>20
2 ==>14
3 ==>10
4 ==>8
5 ==>7
6 ==>6
7 ==>5
8 ==>4
9 ==>3
10 ==>2
11 to 16 ==>1

KILL POINTS ==> 1

At the end of each Online World Final, teams are ranked according to the number of points earned. If two or more teams are tied, the following criteria will be applied to determine the rankings: 1. Total accumulated kills across the World Finals matches; 2. Placement in the last match of the World Finals;

Match and Game Settings :

• Mode: Third Person Perspective (TPP)
• Playzone Shrink Speed - x1.1
• Red Zone and Flare Guns disabled
• Safe zone 1 display time - 60s (ONLY for Sanhok)
• ALL Weapons - x2
• Scopes and Magazines - x2

Technical Malfunctions or Emergencies:

Players should remake the tournament game according to the request of the Organizer. The Organizer may remake a Tournament Game under the following circumstances.
a) Flood, fire, war, terrorist acts, power outages or other disasters that affect the organizers infrastructure
b) The referees determine that the environment of the event may adversely affect the outcome of the Tournament.
c) Technical malfunction or a player disconnects (excluding malfunctions and disconnects as a result of a player’s mistake or fault) within 90 seconds after a player lands on the battlefield.
d) A problem occurs during the loading screen and the game cannot be loaded for an amount players, which The Organizer find noteworthy.
e) A player is unable to move on the battlefield within 90 seconds after such player lands on the battlefield.
f) A player does not enter the Tournament Game before the departure of the starting plane.
g) Some players are able to join a Tournament Game without flying on the starting plane and without parachuting, but instead start on the battlefield.

4. REGISTRATION

Each team captain must register his or her team to the Tournament on PlayDecent and also provide all necessary information, which he or she will certify as accurate and complete. The following information will be requested during the registration:
● Player name;
● Country of residence;
● Age;
● Game ID;
● Nickname;
● Discord ID;
● Email.

The Organizers reserve the right to verify, by any means necessary, the authenticity of the information provided about the players in order to validate their participation in the Tournament, in particular their age, their identity and the ownership of their game account or of their PlayDecent account. As the number of players who can register for a Tournament is limited, registration requests will be accepted by the Organizers in the order in which the registration request has been received by the Organizers (i.e.: “ first come, first served basis ”).

The Organizers reserve the right to invite one or more teams to the tournament. In the event a team provides inaccurate information, the Organizers can either ask the captain of the team to modify the information provided or disqualify the team and cancel their participation in the Tournament for non-compliance with the conditions of eligibility.

5. GAME SETTINGS

5.1. General Settings The lobby for each match will be created by the Organizers. Teams will be invited by the Organizers in the lobby to start the match. For each match, the gameplay settings are defined by default by the Organizers.

5.2. Match results At the end of each match, teams shall immediately enter the result on PlayDecent match lobbies by posting their endgame match results screenshots and inform the Organizers of the result of the match, including any useful evidence to avoid any possible complaints, such as screenshots or video recordings. Each team has the possibility, within five (5) minutes of the end of a match, to contact the Organizers to contest the result of a match. In the event a team files a complaint about the result of a match, the Organizer can require the teams involved to send screenshots or video evidence in order to address the complaint. The Organizer can, depending on the documents and evidence submitted by the teams involved, either dismiss the complaint or validate, either partly or entirely, the complaint.

5.3. No bugs or glitches allowed. Players shall not use any bugs or glitches known by the esports community, whether or not specifically mentioned in the Official Ruleset. In the event the Organizer determines that a participant voluntarily used a bug and/or a glitch which gave an unfair advantage, the Organizer may decide to either return to the state of the game before the bug or glitch occurred (if possible) or inflict a penalty. Organizer determines at its sole discretion if the bug or glitch has been voluntarily or involuntarily used.

5.4. Disconnections In the event of disconnection, the following rules apply:
● If the match is involuntarily interrupted (e.g.: players or servers crash, network interruption,...), the Organizer will either have the possibility (i) to return to the state of the game before the problem occurred, (ii) to start a new match with the same settings, or (iii) designate the winner of the match (and final placement).
● If the match is voluntarily interrupted, the player who voluntarily disconnected will be disqualified. The Organizer can decide at its sole discretion if the match has been voluntarily or involuntarily interrupted and decide if the individual matches will be restarted or continued. The decision will be shared with all the players through match lobbies on playdecent.com .

5.5. Pauses. Players do not have the right to pause the game.

5.6. Communication with third-party. Players are not allowed to communicate with any third-party (included coaches) during a match. This restriction also includes obtaining information related to the match in progress via external sources (e.g.: streaming channels, social networks, communication tools,...).

5.7. Records and Broadcast. Only the Organizer is authorized to record and broadcast the Tournament, worldwide, on the Internet, on television or on any other communication medium, known or unknown. Except as otherwise permitted by the Organizers, Players are not authorized to record or broadcast the matches.

5.8. Forfeit. In the event that a player is unable to participate in a match, for any reason whatsoever, this player will be considered forfeit for that match. A player considered forfeit for a match loses the match.

6. RULE CHANGES

The Organizer reserves the right to modify these Official Ruleset at any time, without any obligation to follow a specific process beforehand, without notice and without consequences. The Organizer agrees to contact the players via all the usual communication channels, including by e-mail, to inform them of any modifications to the Tournament format or in case of a change to the times of any matches.

7. PRIZES

Position Amount per team

1 ==>8.000,00 €
2 ==>6.000,00 €
3 ==>4.000,00 €
4 ==>2.750,00 €
5 ==>2.000,00 €
6 ==>1.500,00 €
7 ==>1.000,00 €
8 ==>750,00 €
9-16 ==>500,00 €

8. CODE OF CONDUCT

In order to provide a rewarding tournament experience for all, the Organizer requires players to play calmly, respect each other, demonstrate good sportsmanship, be honest, fair-play, show respect to spectators, players, and Organizers. By participating in the Tournament, each player agrees to respect the relevant laws and rules as well as the Code of Conduct and the various stipulations and conditions of these Rules. These rules of conduct are intended to provide a non-exhaustive list of the various behaviors that are prohibited or dishonest, or that could lead to unfair advantages. The Organizer reserves the right to modify these rules of conduct at any time, as well as to take any appropriate disciplinary steps in the case of actions that go against the code of conduct, whether said action is specifically mentioned in the list below or not.

The following behaviors can lead to disciplinary sanctions:
● Refusal to follow the Organizer’s instructions, which are necessary to ensure that the Tournament runs smoothly;
● Arriving late for the tournament;
● Poor sportsmanship;
● Choosing a username or broadcasting content that implies a false association with the Organizers or that is vulgar, obscene, offensive, immoral, illicit or harmful to a third party;
● Harassment, following, threatening, intimidation or other harmful behavior towards other participants or towards the Organizers;
● Communication of any content that could be considered offensive, including material that is illegal, insulting, injurious, threatening, abusive, vulgar, obscene, sexual, racist or defamatory, whether it be on grounds of race, political or religious opinions or sexual orientation; in general anything that is unethical or unsportsmanlike or punishable by law or a relevant rule;
● The public sharing of private and confidential communication between the Organizers and players;
● Intentional disconnection during a game;
● Publication of marketing or promotional content;
● Publication of content that could harm the reputation or image of the Organizers or of a third party;
● Creation of a false identity or impersonation of a third party;
● Direct or indirect offers, promises, donations, gifts or any other kind of benefit to an Organizer with the aim of gaining an advantage during the Tournament;
● Publication of the personal information of other players (such as names, addresses, telephone numbers, etc.) in a public space, whether it be on social media, a website, or any other channel;
● Deliberate use or exploitation of a bug in the video game to gain an unfair advantage, whether or not it is specifically mentioned in the Official Ruleset;
● Fraudulently accessing or maintaining access to all or any part of the automated data processing systems;
● Use of a cheating program that modifies the features of the game, its rules, its data or its graphics;
● Tampering with or obstruction of an automated data system, whether it relates to the video game or a service;
● Transmission or aiding in the transmission of technological viruses, corrupted data or any other method intended to hinder the proper functioning of an automated data system. ● Failure to notify the Organizers of the existence of a bug or a fault that could allow someone to gain an unfair advantage during a match;
● Not doing his or her best effort to win a match;
● Betting or establishing a system for illicit betting on the Tournament;
● Manipulation of the ranking of the Tournament. The behaviors listed, along with any other harmful behavior, whether committed intentionally or unintentionally or simply attempted, are punishable by a sanction in the manner defined in these Rules. Any person who, through help or assistance, facilitates the preparation or commission of the infringement may also be subject to a disciplinary sanction. Players can inform the Organizers of any harmful behavior or content relating to the Tournament.

Players may not, by any means, promote, advertise or associate with companies in the following sectors or products:
● Tobacco products;
● Cigarettes, e-cigarettes, vaporizers;
● Alcoholics beverages;
● Pharmaceutical products or services;
● Entertainment services for adults only (including pornography);
● Products from the firearms industry;
● Gambling, betting, lottery, fantasy league;
● Any illicit product or service;
● Any product or service that may be detrimental to Organizers business.

9. APPLICABLE DISCIPLINARY SANCTIONS

If a player violates these Rules, in particular the code of conduct, the Organizer reserves the right to sanction the offending player in accordance with the seriousness of the infraction committed.

The Organizer may inflict to a player the following sanctions depending on the degree, severity and repetition of the violation, in the order of severity as follows:
● Warning;
● Loss of a Match;
● Tournament Disqualification;
● Prizes Removal;
● Banning from the Tournament and future tournament. In addition to these disciplinary penalties, the Organizers reserve the right to take legal actions, both civil and/or criminal, against any person who has or who has attempted to interfere with the smooth running of the Tournament, in particular by participating in a case of cheating, fraud, or damage to an automated data processing system, whether or not he/she has participated in the Tournament.

10. CONFIDENTIALITY

During the Tournament, the Organizers may have reason to communicate privately with one or more Players. Any messages intended exclusively for one or more specific persons will be considered as private correspondence. Private correspondence is protected as ‘secret’ and the recipients of the messages are not authorized to publicly reveal the content of these messages. Anyone who discloses private correspondence without authorization can be held civilly or criminally liable.

11. PERSONALITY RIGHTS

The participant authorizes royalty-free, the Organizers, the companies of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, or any person acting on their behalf, to fix, capture, record the image (including the voice, the silhouette, the surname, the pseudonym), by any means or media (photography, video, recording,…) and to exploit, use, reproduce, exhibit, publish, broadcast, display, represent, modify, adapt, translate, sub-title, the image, surname, pseudonym and/or voice, of the participant, in all media, known or unknown, on any medium, in particular on any Internet website and mobile adaptation or declination, including the websites of the Organizers, of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, the page of the social networks of these companies, the services offered by these companies, the television channels (via linear TV, cable TV or satellite, internet IPTV or non-linear TV such as catch-up, VOD, SVOD, OOH, in-flight entertainment), the press publications, both in digital and in paper edition, in any format, including but not limited to CD-Rom, DVD, Blu-Ray, computer, mobile phone, in any language, by any means known or unknown, worldwide, on a perpetual basis. This authorization also includes the video, footages or images sent by the participant to the Organizers, and the right to broadcast any action made on the Game (e.g.: gameplay).

12. INTELLECTUAL PROPERTY

The brands, logos, software, drawings, models, databases, online services and video games used during the Tournament are protected under intellectual and industrial property provisions and belong to the holders of the respective rights. Any reproduction of material or representation of rights is strictly forbidden.

13. LIMITATION OF LIABILITY

Participation in the Tournament implies that players fully understand and accept the characteristics and technical limitations of electronic communication networks. The player recognizes that the online services are provided “as is”, without any guarantee, and that use of them is at his or her own risk and peril. The Organizer cannot guarantee that the services will not be interrupted, that they will be exempt from faults, or that anomalies will be corrected; they will not be held responsible for any partial or complete interruption of certain services used during the Tournament. Epilepsy warnings: some people may experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are commonly present in daily environments. These persons may need to take special precautions before using the Game. In the event you have experienced symptoms linked to an epileptic condition (e.g.: loss of awareness or a seizure), immediately consult your doctor before using any video games.

Any direct or indirect damage inflicted upon the player or third parties during the Tournament is neither the responsibility of the Organizer nor of its commercial or media partners, unless a serious fault is found with regards to safety requirements. The responsibility of the Organizer is strictly limited to the organization of the Tournament and the provision of information necessary for participation.

14. PERSONAL DATA

14.1. Data Collected. During registration for the Tournament, the Organizers collect personal data about the player, which may include information about his or her identity (e.g.: first and last name, date of birth, address, passport,...), and, possibly, with regard to the game (game account, username, ranking, etc.), which the player certifies is complete, accurate and relevant. This data is strictly necessary for the organization of the Tournament and its media coverage (notably the sharing of players’ results on the Internet by means of their usernames). Any registration for the Tournament with incomplete or inaccurate data may lead to the cancellation of the registration and even the imposition of a disciplinary sanction, to be determined at the Organizers discretion.

14.2. Reasons for processing the collected data. The data collected by the Organizers is used to ensure that the Tournament runs smoothly: to verify the conditions of eligibility and more generally for the administrative and technical management of the Tournament. In addition, data collected by the Organizers is used to share the performance of players on the Internet, on social media and with certain media outlets, for publication anywhere in the world. By participating in the Tournament, the player agrees that his or her data may be processed in this way, which is strictly necessary to the Tournament’s organization. The data collected by the Organizers can also be used by the Organizers for statistical purposes and for the establishment of player rankings based on their performance over the course of multiple tournaments. Finally, the data collected is used by the Organizers to create and maintain a file regarding any disciplinary sanctions inflicted on players. This processing is necessary for the legitimate interests of the Organizers in order to ensure the smooth running of the Tournament and to take any measures necessary to address behaviour that contravenes these Rules.

14.3. Conservation of data collected. The data collected is stored by the Organizers for a period of one (1) year starting from the end of the last Tournament for which the player was registered or from his or her last participation in a tournament organized by the Organizers. The data can be stored for a longer period corresponding to the period during which a disciplinary sanction may be applied. The data corresponding to the conservation of disciplinary sanctions is stored for a year after the end or removal of a given sanction. In addition, the Organizers reserve the right to store players’ nicknames, game accounts, rankings, match statistics used during Tournament indefinitely in order to preserve the integrity of these results for historical and archival purposes. Any players who wish to oppose the conservation of their username can request the deletion of their username by the Organizers at any time.

14.4. Recipients of data. Data will be shared with authorized services used by the Organizers. The player is also informed that any data collected during the Tournament may be shared with technical subcontractors who will process it for the aforementioned reasons, in particular with regards to the material organization of the Tournament and its media exposure, or to fulfill legal or other requirements. In the event that data is transferred to a subcontractor, the Organizers agree to have taken the necessary precautions such that the subcontractor promises to process the data according to the Organizers instructions and that appropriate security measures will be taken.

14.5. Rights of the persons whose data is processed. The player is informed that he or she has the right to access, modify, erase or transfer personal data concerning him or her, as well as the right to refuse or limit the processing of said data within the conditions and limits laid out by the rules. The player has the right to decide what happens to his or her personal data after his or her death. The player can exercise his or her rights by using the following contact information: info@playdecent.com or by using Organizer’s online ticket system. The player also has the right to make a complaint to the national authority on personal data protection for the territory in which he or she resides.

14.6. DPO. Organizer has an online ticket system on https://www.playdecent.com . For any questions in connection with PlayDecent data protection, players can contact via opening a support ticket within PlayDecent and contact the DPO.

15. APPLICABLE LAW

These rules and related applications aforementioned in this document are subject to Laws dictated by the Republic of Turkey and the sole jurisdiction of the Courts of Istanbul. If one or more these stipulations are declared invalid by a judicial decision that has become definitive, the other stipulations will remain in effect and continue to be applied. Notwithstanding any other provisions of these Terms as an individual, team player, reserve player or team representative; Organizers may seek injunctive or other equitable relief from any court of competent jurisdiction. You agree that any dispute that cannot be resolved between the parties shall be resolved individually, without resort to any form of class action.
1.1. Organizer.
Red Bull organizes the Red Bull M.E.O. Season 3 World Finals (the “ Tournament ”) on PUBG Mobile
(the “ Game ”), as described below.
PlayDecent Inc., a Turkish company, has been designated by Red Bull to organize the Tournament.
Red Bull and PlayDecent Inc. are hereinafter referred together as the “ Organizers ”.

1.2. Official Ruleset.
The Red Bull Tournaments Rules (the “ Official Ruleset ”) establish the rules of tournament play, including
rules governing without limitation, player eligibility, conditions of residence, tournament structure, code of
conduct, etc. By registering and participating in any Tournament, you fully accept all of the provisions of
these Official rulesets.
No purchase of any kind will increase the chances of winning the Tournaments. The chances of winning a
the Tournament is entirely dependent on the skill, talent, and individual expertise of each player.

2. CONDITIONS OF ELIGIBILITY
Players participating in the Tournaments must meet the eligibility requirements as described below. The
Organizer reserves the right, at its sole discretion, to verify participants’ eligibility requirements by any
reasonable means and at any step of the Tournaments.
The Organizer shall not take any responsibility for your compliance with local laws and visa requirements.

2.1. Regional Eligibility.
Participants must be citizens or legal residents for at least 6 months of an eligible country in which the
Tournament takes place, as indicated on the PlayDecent page of the Tournament. The list of eligible
countries for a Tournament is outlined in the PlayDecent page of the Tournament. Some Tournaments
may be limited to only residents of one country (e.g. French resident for French Online Qualifier; Italian
resident for Italian Online Qualifier,...).
In addition, the regional eligibility of the team composition for a Tournament may only require a specific
number of players to be resident of the eligible countries as outlined in the PlayDecent page of the
Tournament (e.g.: 2 players must be resident from a specific country and the 3 other players can be
a resident of other countries).
You may only participate in the Tournament so long as your participation does not violate applicable local
laws. You are responsible for ensuring that your participation is not in violation of the laws of the
jurisdiction in which you are a resident, and you must take all steps necessary to ensure such
compliance.

2.2. Age Requirements.
Age requirements are indicated on the PlayDecent page of the Tournament and depend on each
respective Online Qualifier (as defined below). Players must be over the age indicated on the PlayDecent
page at the date of which the match takes place.
Some Tournaments may be forbidden to minor participants. In the event minor participants are authorized
to participate in a Tournament, minor participants must provide the Organizers with a parental consent
form duly completed and signed by their legal representatives. Minor participants must send this parental
consent form to the Organizers at the following address: info@playdecent.com , accompanied by official
documents proving the identity of legal representatives and the minor participant.

2.3. Names.
The name, logo, or any content used by the player (e.g.: nickname) or a team shall not contain any
content that is offensive, insulting, abusive, threatening, vulgar, obscene, sexual, racist, defamatory,
contrary or likely to harm the interests of the Organizers, and more generally any element which is
unethical, of esport values, or objectionable by a legislative or regulatory provision in force.

2.4. Teams Composition
Teams participating in a Tournament must have 4 players (one captain and three other players). Teams
may also designate one substitute player at the moment they register to the Tournament.
All team members must respect the conditions of eligibility outlined in the PlayDecent page of the
Tournament.
Teams are not authorized to make changes in their composition during the Tournament, except as
otherwise agreed by the Organized for serious reasons on a case-by-case basis (e.g.: physical inability of
a player to continue the Tournament). Changes must always comply with the conditions of eligibility and
submitted to the Organizer for approval within a reasonable time before the next match of the team. The
Organizer shall always have the possibility to refuse the change of a team composition.

2.5. Additional Requirements.
The Organizer reserves the right to refuse the registration of any player who is or has ever been banned
or sanctioned in any way or for any reason by the Organizer of a previous Tournament or by any other
third party organizer.
You must have a valid video game copy on your mobile, a valid game account, a PlayDecent account
( https://www.playdecent.com/ ), a Discord account ( https://discordapp.com/ ), and an internet connection to
participate in the Tournament.
The Tournament is exclusively played online.
The player agrees to perform all the necessary tests to ensure that his or her equipment is working
properly before the tournament begins. The player agrees that his or her equipment is configured with a
version of the video game that is legal or legally acquired and that is fully up to date. The player agrees
that his or her accessories contain no parts or software that could adversely affect the proceedings of the
Tournament.
For security reasons, the Organizers may forbid the use of certain materials, software or accessories, a
list of which will be communicated to the player or players by the day of the Tournament at the latest.
In the case that game companies or broadcasting crew require players to install and use any additional
software or security tools or the safety and quality of the broadcast during the course of the tournament,
organizers will contact the players to get their consent.

2.6. Additional Requirements for the Season 3 World Finals.
All contestants of the World Finals are obliged to fulfill the requirements requested during the qualifier
events. Players may be required provide the documentation provided during the qualifier events again, if
requested through official event communication channels such as eligibility documents or game account
information

3. TOURNAMENT STRUCTURE
Except as otherwise indicated, the Tournament Structure is the following:

3.1. Online World Finals.
The teams qualified through the Online Qualifier will compete during the Online World Final, played
exclusively on the Internet.

Schedule and Check-in : the Red Bull M.E.O. Season 3 PUBG Mobile Finals will take place online, the
following dates:
● East Finals: March 22, 2021
● West Finals: March 29, 2021

Check-in information and exact schedule are indicated on the PUBG Mobile section of PlayDecent page
for the online World Final. Players agree and acknowledge to consult the PlayDecent page to complete
the check-in.

Regional Split
The Online World Finals will be played separately, one on each of the following servers:
● East Finals: Singapore server
● West Finals: Frankfurt Server
Countries will be assigned to each one of the servers according to the following split:

WEST(Frankfurt server)
Azerbaijan
Egypt
Georgia
Greece
France
Italy
Jordan
Kazakhstan
Lebanon
Lithuania
Nigeria
Russia
Turkey
UK

EAST (Singapore server)
Chile
Hong Kong
Indonesia
Japan
Kuwait
Maldives
Oman
Pakistan
Singapore
South Africa
Sri Lanka

Online World Final Format :
Teams: there will be 16 teams on each one of the 2 Finals (East and West).
Each one of the 2 finals will have the following format:
● 6 matches are played on the following maps:
○ Match #1 - Erangel
○ Match #2 - Sanhok
○ Match #3 - Erangel
○ Match #4 - Miramar
○ Match #5 - Erangel
○ Match #6 - Vikendi

Scoring System: Teams earn points based on (i) their final rank and (ii) the number of kills achieved in
each match (see table below).

Placement Points
1 ==>20
2 ==>14
3 ==>10
4 ==>8
5 ==>7
6 ==>6
7 ==>5
8 ==>4
9 ==>3
10 ==>2
11 to 16 ==>1
KILL POINTS ==> 1

At the end of each Online World Final, teams are ranked according to the number of points earned.
If two or more teams are tied, the following criteria will be applied to determine the rankings:
1. Total accumulated kills across the World Finals matches;
2. Placement in the last match of the World Finals;

Match and Game Settings : TBA


4. REGISTRATION
Each team captain must register his or her team to the Tournament on PlayDecent and also provide all
necessary information, which he or she will certify as accurate and complete.
The following information will be requested during the registration:
● Player name;
● Country of residence;
● Age;
● Game ID;
● Nickname;
● Discord ID;
● Email.

The Organizers reserve the right to verify, by any means necessary, the authenticity of the information
provided about the players in order to validate their participation in the Tournament, in particular their age,
their identity and the ownership of their game account or of their PlayDecent account.
As the number of players who can register for a Tournament is limited, registration requests will be
accepted by the Organizers in the order in which the registration request has been received by the
Organizers (i.e.: “ first come, first served basis ”).

The Organizers reserve the right to invite one or more teams to the tournament.
In the event a team provides inaccurate information, the Organizers can either ask the captain of the team
to modify the information provided or disqualify the team and cancel their participation in the Tournament
for non-compliance with the conditions of eligibility.

5. GAME SETTINGS

5.1. General Settings
The lobby for each match will be created by the Organizers. Teams will be invited by the Organizers in
the lobby to start the match.
For each match, the gameplay settings are defined by default by the Organizers.

5.2. Match results
At the end of each match, teams shall immediately enter the result on PlayDecent match lobbies by
posting their endgame match results screenshots and inform the Organizers of the result of the match,
including any useful evidence to avoid any possible complaints, such as screenshots or video recordings.
Each team has the possibility, within five (5) minutes of the end of a match, to contact the Organizers to
contest the result of a match.
In the event a team files a complaint about the result of a match, the Organizer can require the teams
involved to send screenshots or video evidence in order to address the complaint.
The Organizer can, depending on the documents and evidence submitted by the teams involved, either
dismiss the complaint or validate, either partly or entirely, the complaint.

5.3. No bugs or glitches allowed.
Players shall not use any bugs or glitches known by the esports community, whether or not specifically
mentioned in the Official Ruleset. In the event the Organizer determines that a participant voluntarily used
a bug and/or a glitch which gave an unfair advantage, the Organizer may decide to either return to the
state of the game before the bug or glitch occurred (if possible) or inflict a penalty. Organizer determines
at its sole discretion if the bug or glitch has been voluntarily or involuntarily used.

5.4. Disconnections
In the event of disconnection, the following rules apply:
● If the match is involuntarily interrupted (e.g.: players or servers crash, network interruption,...), the
Organizer will either have the possibility (i) to return to the state of the game before the problem
occurred, (ii) to start a new match with the same settings, or (iii) designate the winner of the
match (and final placement).
● If the match is voluntarily interrupted, the player who voluntarily disconnected will be disqualified.
The Organizer can decide at its sole discretion if the match has been voluntarily or involuntarily
interrupted and decide if the individual matches will be restarted or continued. The decision will be shared
with all the players through match lobbies on playdecent.com .

5.5. Pauses.
Players do not have the right to pause the game.

5.6. Communication with third-party.
Players are not allowed to communicate with any third-party (included coaches) during a match.
This restriction also includes obtaining information related to the match in progress via external sources
(e.g.: streaming channels, social networks, communication tools,...).

5.7. Records and Broadcast.
Only the Organizer is authorized to record and broadcast the Tournament, worldwide, on the Internet, on
television or on any other communication medium, known or unknown. Except as otherwise permitted by
the Organizers, Players are not authorized to record or broadcast the matches.

5.8. Forfeit.
In the event that a player is unable to participate in a match, for any reason whatsoever, this player will be
considered forfeit for that match. A player considered forfeit for a match loses the match.

6. RULE CHANGES
The Organizer reserves the right to modify these Official Ruleset at any time, without any obligation to
follow a specific process beforehand, without notice and without consequences. The Organizer agrees to
contact the players via all the usual communication channels, including by e-mail, to inform them of any
modifications to the Tournament format or in case of a change to the times of any matches.

7. PRIZES
Position Amount per team
1 ==>8.000,00 €
2 ==>6.000,00 €
3 ==>4.000,00 €
4 ==>2.750,00 €
5 ==>2.000,00 €
6 ==>1.500,00 €
7 ==>1.000,00 €
8 ==>750,00 €
9-16 ==>500,00 €

8. CODE OF CONDUCT
In order to provide a rewarding tournament experience for all, the Organizer requires players to play
calmly, respect each other, demonstrate good sportsmanship, be honest, fair-play, show respect to
spectators, players, and Organizers.
By participating in the Tournament, each player agrees to respect the relevant laws and rules as well as
the Code of Conduct and the various stipulations and conditions of these Rules.
These rules of conduct are intended to provide a non-exhaustive list of the various behaviors that are
prohibited or dishonest, or that could lead to unfair advantages. The Organizer reserves the right to
modify these rules of conduct at any time, as well as to take any appropriate disciplinary steps in the case
of actions that go against the code of conduct, whether said action is specifically mentioned in the list
below or not.

The following behaviors can lead to disciplinary sanctions:
● Refusal to follow the Organizer’s instructions, which are necessary to ensure that the Tournament
runs smoothly;
● Arriving late for the tournament;
● Poor sportsmanship;
● Choosing a username or broadcasting content that implies a false association with the
Organizers or that is vulgar, obscene, offensive, immoral, illicit or harmful to a third party;
● Harassment, following, threatening, intimidation or other harmful behavior towards other
participants or towards the Organizers;
● Communication of any content that could be considered offensive, including material that is
illegal, insulting, injurious, threatening, abusive, vulgar, obscene, sexual, racist or defamatory,
whether it be on grounds of race, political or religious opinions or sexual orientation; in general
anything that is unethical or unsportsmanlike or punishable by law or a relevant rule;
● The public sharing of private and confidential communication between the Organizers and
players;
● Intentional disconnection during a game;
● Publication of marketing or promotional content;
● Publication of content that could harm the reputation or image of the Organizers or of a third
party;
● Creation of a false identity or impersonation of a third party;
● Direct or indirect offers, promises, donations, gifts or any other kind of benefit to an Organizer
with the aim of gaining an advantage during the Tournament;
● Publication of the personal information of other players (such as names, addresses, telephone
numbers, etc.) in a public space, whether it be on social media, a website, or any other channel;
● Deliberate use or exploitation of a bug in the video game to gain an unfair advantage, whether or
not it is specifically mentioned in the Official Ruleset;
● Fraudulently accessing or maintaining access to all or any part of the automated data processing
systems;
● Use of a cheating program that modifies the features of the game, its rules, its data or its
graphics;
● Tampering with or obstruction of an automated data system, whether it relates to the video game
or a service;
● Transmission or aiding in the transmission of technological viruses, corrupted data or any other
method intended to hinder the proper functioning of an automated data system.
● Failure to notify the Organizers of the existence of a bug or a fault that could allow someone to
gain an unfair advantage during a match;
● Not doing his or her best effort to win a match;
● Betting or establishing a system for illicit betting on the Tournament;
● Manipulation of the ranking of the Tournament.
The behaviors listed, along with any other harmful behavior, whether committed intentionally or
unintentionally or simply attempted, are punishable by a sanction in the manner defined in these Rules.
Any person who, through help or assistance, facilitates the preparation or commission of the infringement
may also be subject to a disciplinary sanction.
Players can inform the Organizers of any harmful behavior or content relating to the Tournament.

Players may not, by any means, promote, advertise or associate with companies in the following sectors
or products:
● Tobacco products;
● Cigarettes, e-cigarettes, vaporizers;
● Alcoholics beverages;
● Pharmaceutical products or services;
● Entertainment services for adults only (including pornography);
● Products from the firearms industry;
● Gambling, betting, lottery, fantasy league;
● Any illicit product or service;
● Any product or service that may be detrimental to Organizers business.

9. APPLICABLE DISCIPLINARY SANCTIONS
If a player violates these Rules, in particular the code of conduct, the Organizer reserves the right to
sanction the offending player in accordance with the seriousness of the infraction committed.

The Organizer may inflict to a player the following sanctions depending on the degree, severity and
repetition of the violation, in the order of severity as follows:
● Warning;
● Loss of a Match;
● Tournament Disqualification;
● Prizes Removal;
● Banning from the Tournament and future tournament.
In addition to these disciplinary penalties, the Organizers reserve the right to take legal actions, both civil
and/or criminal, against any person who has or who has attempted to interfere with the smooth running of
the Tournament, in particular by participating in a case of cheating, fraud, or damage to an automated
data processing system, whether or not he/she has participated in the Tournament.

10. CONFIDENTIALITY
During the Tournament, the Organizers may have reason to communicate privately with one or more
Players. Any messages intended exclusively for one or more specific persons will be considered as
private correspondence.
Private correspondence is protected as ‘secret’ and the recipients of the messages are not authorized to
publicly reveal the content of these messages. Anyone who discloses private correspondence without
authorization can be held civilly or criminally liable.

11. PERSONALITY RIGHTS
The participant authorizes royalty-free, the Organizers, the companies of their respective groups, their
affiliates, their subsidiaries, the commercial and media partners of the Tournament, or any person acting
on their behalf, to fix, capture, record the image (including the voice, the silhouette, the surname, the
pseudonym), by any means or media (photography, video, recording,…) and to exploit, use, reproduce,
exhibit, publish, broadcast, display, represent, modify, adapt, translate, sub-title, the image, surname,
pseudonym and/or voice, of the participant, in all media, known or unknown, on any medium, in particular
on any Internet website and mobile adaptation or declination, including the websites of the Organizers, of
their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the
Tournament, the page of the social networks of these companies, the services offered by these
companies, the television channels (via linear TV, cable TV or satellite, internet IPTV or non-linear TV
such as catch-up, VOD, SVOD, OOH, in-flight entertainment), the press publications, both in digital and in
paper edition, in any format, including but not limited to CD-Rom, DVD, Blu-Ray, computer, mobile phone,
in any language, by any means known or unknown, worldwide, on a perpetual basis. This authorization
also includes the video, footages or images sent by the participant to the Organizers, and the right to
broadcast any action made on the Game (e.g.: gameplay).

12. INTELLECTUAL PROPERTY
The brands, logos, software, drawings, models, databases, online services and video games used during
the Tournament are protected under intellectual and industrial property provisions and belong to the
holders of the respective rights. Any reproduction of material or representation of rights is strictly
forbidden.

13. LIMITATION OF LIABILITY
Participation in the Tournament implies that players fully understand and accept the characteristics and
technical limitations of electronic communication networks. The player recognizes that the online services
are provided “as is”, without any guarantee, and that use of them is at his or her own risk and peril. The
Organizer cannot guarantee that the services will not be interrupted, that they will be exempt from faults,
or that anomalies will be corrected; they will not be held responsible for any partial or complete
interruption of certain services used during the Tournament.
Epilepsy warnings: some people may experience epileptic seizures or have momentary loss of
consciousness when viewing certain kinds of flashing lights or patterns that are commonly present in daily
environments. These persons may need to take special precautions before using the Game. In the event
you have experienced symptoms linked to an epileptic condition (e.g.: loss of awareness or a seizure),
immediately consult your doctor before using any video games.

Any direct or indirect damage inflicted upon the player or third parties during the Tournament is neither
the responsibility of the Organizer nor of its commercial or media partners, unless a serious fault is found
with regards to safety requirements.
The responsibility of the Organizer is strictly limited to the organization of the Tournament and the
provision of information necessary for participation.

14. PERSONAL DATA

14.1. Data Collected.
During registration for the Tournament, the Organizers collect personal data about the player, which may
include information about his or her identity (e.g.: first and last name, date of birth, address, passport,...),
and, possibly, with regard to the game (game account, username, ranking, etc.), which the player certifies
is complete, accurate and relevant. This data is strictly necessary for the organization of the Tournament
and its media coverage (notably the sharing of players’ results on the Internet by means of their
usernames).
Any registration for the Tournament with incomplete or inaccurate data may lead to the cancellation of the
registration and even the imposition of a disciplinary sanction, to be determined at the Organizers
discretion.

14.2. Reasons for processing the collected data.
The data collected by the Organizers is used to ensure that the Tournament runs smoothly: to verify the
conditions of eligibility and more generally for the administrative and technical management of the
Tournament.
In addition, data collected by the Organizers is used to share the performance of players on the Internet,
on social media and with certain media outlets, for publication anywhere in the world.
By participating in the Tournament, the player agrees that his or her data may be processed in this way,
which is strictly necessary to the Tournament’s organization.
The data collected by the Organizers can also be used by the Organizers for statistical purposes and for
the establishment of player rankings based on their performance over the course of multiple tournaments.
Finally, the data collected is used by the Organizers to create and maintain a file regarding any
disciplinary sanctions inflicted on players.
This processing is necessary for the legitimate interests of the Organizers in order to ensure the smooth
running of the Tournament and to take any measures necessary to address behaviour that contravenes
these Rules.

14.3. Conservation of data collected.
The data collected is stored by the Organizers for a period of one (1) year starting from the end of the last
Tournament for which the player was registered or from his or her last participation in a tournament
organized by the Organizers. The data can be stored for a longer period corresponding to the period
during which a disciplinary sanction may be applied. The data corresponding to the conservation of
disciplinary sanctions is stored for a year after the end or removal of a given sanction.
In addition, the Organizers reserve the right to store players’ nicknames, game accounts, rankings, match
statistics used during Tournament indefinitely in order to preserve the integrity of these results for
historical and archival purposes.
Any players who wish to oppose the conservation of their username can request the deletion of their
username by the Organizers at any time.

14.4. Recipients of data.
Data will be shared with authorized services used by the Organizers. The player is also informed that any
data collected during the Tournament may be shared with technical subcontractors who will process it for
the aforementioned reasons, in particular with regards to the material organization of the Tournament and
its media exposure, or to fulfill legal or other requirements.
In the event that data is transferred to a subcontractor, the Organizers agree to have taken the necessary
precautions such that the subcontractor promises to process the data according to the Organizers
instructions and that appropriate security measures will be taken.

14.5. Rights of the persons whose data is processed.
The player is informed that he or she has the right to access, modify, erase or transfer personal data
concerning him or her, as well as the right to refuse or limit the processing of said data within the
conditions and limits laid out by the rules. The player has the right to decide what happens to his or her
personal data after his or her death.
The player can exercise his or her rights by using the following contact information: info@playdecent.com
or by using Organizer’s online ticket system.
The player also has the right to make a complaint to the national authority on personal data protection for
the territory in which he or she resides.

14.6. DPO.
Organizer has an online ticket system on https://www.playdecent.com . For any questions in connection
with PlayDecent data protection, players can contact via opening a support ticket within PlayDecent and
contact the DPO.

15. APPLICABLE LAW
These rules and related applications aforementioned in this document are subject to Laws dictated by the
Republic of Turkey and the sole jurisdiction of the Courts of Istanbul. If one or more these stipulations are
declared invalid by a judicial decision that has become definitive, the other stipulations will remain in
effect and continue to be applied. Notwithstanding any other provisions of these Terms as an individual,
team player, reserve player or team representative; Organizers may seek injunctive or other equitable
relief from any court of competent jurisdiction. You agree that any dispute that cannot be resolved
between the parties shall be resolved individually, without resort to any form of class action.
Participants
Registered Confirmed Attended Available Slots
16 16 16 0
Tournament Schedule
Mar
10
Registration Opens
10.03.2021 22:00 +3 UTC
Mar
22
Registration Closes
22.03.2021 12:00 +3 UTC
Mar
21
Check-In Starts
21.03.2021 20:00 +3 UTC
Mar
21
Check-In Ends
21.03.2021 23:59 +3 UTC
Mar
22
Tournament Starts
22.03.2021 14:00 +3 UTC
Mar
24
Tournament Ends
24.03.2021 21:00 +3 UTC
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