M.E.O. SE3 World Final

27.03.2021 19:00 +3 UTC · Hosted by Red Bull    COMPLETED  

Game & Region
Teamfight Tactics, Europe West
Tournament Format
Single Elimination
Team Size
Entry Fee
Free to Enter
Game Mode
Match Mode
Tournament Draft
Show detailed settings
Check-In Start
33 Hours before start
Max. Participants
8 confirmed participants
Round Start
ASAP (right away)
Game Start
By Admins
Go-to-lobby Timer
60 minutes
Go-to-game Timer
60 minutes


Over 22,000 competitors from around the world signed up to do battle in the third iteration of Red Bull M.E.O, and after a compelling 11 months the competition is finally drawing to an action-packed conclusion.

The Red Bull M.E.O World Finals kick off March 17 in Istanbul, with the virtual venue opening its doors to fans with online tours of jaw-dropping locations like Sultanahmet Square and Galata Towers. It’s well worth checking in ahead of the opening competition on March 20, with interactive challenges and an airdrop treasure hunt also available in the PUBG Mobile district to keep fans entertained.

As for the competitors themselves, those who made the grade will be going head-to-head with the best players from 28 countries. With battlegrounds including Teamfight Tactics (TFT), Hearthstone and PUBG Mobile, it’s set to be a tournament conclusion like no other, bigger and better than anything we’ve seen before.

Gaming fans are in for a treat as the action heats up, with the M.E.O World Finals stretching over 13 days and split into two regional finals for PUBG Mobile. The Red Bull M.E.O. Season 3 Champions of East and West will be crowned alongside the winners of Hearthstone and Teamfight Tactics after an explosive conclusion on March 29.

Check out the full M.E.O World Finals schedule below:

March 17: Virtual Istanbul Website Opening
March 20: Hearthstone World Finals
March 22: PUBG Mobile East World Finals
March 27: Teamfight Tactics World Finals
March 29: PUBG Mobile West World Finals

Please pay attention to the announcements on top of the tournament page. They will also be shared with players via official channels.


1.1. Organizer

Red Bull organizes the Red Bull M.E.O. Season 3 World Finals (the “ Tournament ”) on Teamfight Tactics (the “ Game ”), as described below. PlayDecent Inc., a Turkish company, has been designated by Red Bull to organize the Tournament. Red Bull and PlayDecent Inc. are hereinafter referred together as the “ Organizers ”.

1.2. Official Ruleset

The Red Bull Tournament Rules (the “ Official Ruleset ”) establish the rules of tournament play, including rules governing without limitation, player eligibility, conditions of residence, tournament structure, code of conduct, etc. By registering and participating in the Tournament, you fully accept all of the provisions of these Official rulesets. No purchase of any kind will increase the chances of winning the Tournaments. The chances of winning the Tournament is entirely dependent on the skill, talent, and individual expertise of each player.


Players participating in the Tournaments must meet the eligibility requirements as described below. The Organizer reserves the right, at its sole discretion, to verify participants’ eligibility requirements by any reasonable means and at any step of the Tournaments. The Organizer shall not take any responsibility for your compliance with local laws and visa requirements.

2.1. Regional Eligibility

Participants must be citizens or legal residents for at least 6 months of an eligible country in which the Tournament takes place, as indicated on the PlayDecent page of the Tournament. The list of eligible countries for a Tournament is outlined on the PlayDecent page of the Tournament. Some Tournaments may be limited to only residents of one country (e.g. French resident for French Online Qualifier; Italian resident for Italian Online Qualifier,...). You may only participate in the Tournament so long as your participation does not violate applicable local laws. You are responsible for ensuring that your participation is not in violation of the laws of the jurisdiction in which you are a resident, and you must take all steps necessary to ensure such compliance.

2.2. Age Requirements

Age requirements are indicated on the PlayDecent page of the Tournament and depend on each respective Online Qualifier (as defined below). Players must be over the age indicated on the PlayDecent page at the date on which the match takes place. Some Tournaments may be forbidden to minor participants. In the event, minor participants are authorized to participate in a Tournament, minor participants must provide the Organizers with a parental consent form duly completed and signed by their legal representatives. Minor participants must send this parental consent form to the Organizers at the following address: [](, accompanied by official documents proving the identity of legal representatives and the minor participant.

2.3. Names

The name, logo, or any content used by the player (e.g.: nickname) shall not contain any content that is offensive, insulting, abusive, threatening, vulgar, obscene, sexual, racist, defamatory, contrary, or likely to harm the interests of the Organizers, and more generally any element which is unethical, of esport values, or objectionable by a legislative or regulatory provision in force. In addition, the name, logo, or any content used by the player (e.g.: nickname) shall not be used to promote a prohibited brand or product listed in the Code of Conduct.

2.4. Additional Requirements

The Organizer reserves the right to refuse the registration of any player who is or has ever been banned or sanctioned in any way or for any reason by the Organizer of a previous Tournament or by any other third party organizer. You must have a valid video game copy on your mobile, a valid game account, a PlayDecent account ( []( ), a Discord account ( []( ), and an internet connection to participate in the Tournament. The Tournament is exclusively played online. The player agrees to perform all the necessary tests to ensure that his or her equipment is working properly before the tournament begins. The player agrees that his or her equipment is configured with a version of the video game that is legal or legally acquired and that is fully up to date. The player agrees that his or her accessories contain no parts or software that could adversely affect the proceedings of the Tournament. For security reasons, the Organizers may forbid the use of certain materials, software or accessories, a list of which will be communicated to the player or players by the day of the Tournament at the latest. In the case, that game companies or broadcasting crew require players to install and use any additional software or security tools or the safety and quality of the broadcast during the course of the tournament, organizers will contact the players to get their consent.

2.5. Additional Requirements for the Season 3 World Finals

All contestants of the World Finals are obliged to fulfill the requirements requested during the qualifier events. Players may be required to provide the documentation provided during the qualifier events again, if requested, through official events communication channels such as eligibility documents or game account information.


Except as otherwise indicated, the Tournament Structure is the following:

3.1. Online World Finals The players qualified through the Online Qualifier will compete during the Online Final, played exclusively on the Internet.

Schedule and Check-in : the Red Bull M.E.O. Season 3 TFT Finals will take place online, on the 27th of March, 2021. Check-in information and exact schedule are indicated on the TFT section of PlayDecent page for the Online World Final. Players agree and acknowledge to consult the PlayDecent page of the Online Final and to complete the check-in.

Set: 4.5 Patch: 11.6 (launches March 17th) Players distribution : the 8 finalists will be allocated by the Organizer in 1 lobby. Match Format : 1 match. Best of 5 rounds. Scoring System : Players earn Legend Points based on their final rank in each game of a match (see table below). At the end of the match (5 rounds per match), players are ranked according to the number of accumulated points earned in all games played for this match.

Final Rank =⇒Legend Points

1st => 10
2nd => 8
3rd =>7
4th =>6
5th =>4
6th =>3
7th =>2
8th =>1

If two or more players are tied at the end of a match, the following criteria will be applied to determine the rankings (in order of priority):

A. Number of games a player finished between rank 1 and 4 (4 included); a. e.g.: if 2 players are still tied and player 1 respectively finished rank 2nd, 5th and 6th and player 2 finished 3rd, 3rd and 5th, then player 2 wins the tiebreaker

B. Number of games a player finished at 1st rank; a. e.g.: if 2 players are still tied and player 1 finished 1 time at 1st rank and player 2 never obtained 1st rank, then player 1 wins the tiebreaker

C. Lowest rank obtained in all games of a match, in reverse priority); a. e.g.: if 2 players are tied in points and player 1 worst result was 8th and player 2 worst result was 6, then player 2 wins the tiebreaker

D. Highest rank in the last game played. a. e.g.: if 2 players are still tied and in the last game of the match, player 1 finished rank 3rd and player 2 finished rank 5th, then player 1 wins the tiebreaker.


Each player must register to the Tournament on PlayDecent and also provide all necessary information, which he or she will certify as accurate and complete. The following information will be requested during the registration:
● Player name;
● Country of residence;
● Age;
● Game ID;
● Nickname;
● Discord Nickname;
● Email. The Organizer reserves the right to verify, by any means necessary, the authenticity of the information provided about the players in order to validate their participation in the Tournament, in particular their age, their identity and the ownership of their game account or of their PlayDecent account. In the event a player provides inaccurate information, the Organizer can either ask the player to modify the information provided or disqualify the player and cancel his or her participation in the Tournament for non-compliance with the conditions of eligibility.


5.1. General Settings

The lobby for each match will be created by the Organizers. Players will be invited by the Organizers in the lobby to start the match. For each match, the gameplay settings are defined by default by the Organizers.

5.2. Match results

At the end of each match, players shall immediately enter the result on PlayDecent and inform the Organizer of the result of the match, including any useful evidence to avoid any possible complaints, such as screenshots or video recordings. Each player has the possibility, within ten (10) minutes of the end of a match, to contact the Organizer to contest the result of a match; by opening a ticket on []( or contacting a referee on match lobbies via direct message. In the event a player files a complaint about the result of a match, the Organizer can require the players involved to send screenshots or video evidence in order to address the complaint. The Organizer can, depending on the documents and evidence submitted by the players involved, either dismiss the complaint or validate, either partly or entirely, the complaint.

5.3. No bugs or glitches allowed

Players shall not use any bugs or glitches known by the esports community, whether or not specifically mentioned in the Official Ruleset. In the event the Organizer determines that a participant voluntarily used a bug and/or a glitch which gave an unfair advantage, the Organizer may decide to either return to the state of the game before the bug or glitch occurred (if possible) or inflict a penalty. Organizer determines at its sole discretion if the bug or glitch has been voluntarily or involuntarily used.

5.4. Disconnections

In the event of disconnection, the following rules apply:
● If the match is involuntarily interrupted (e.g.: players or servers crash, network interruption,...), the Organizer will either have the possibility (i) to start a new match with the same settings, or (ii) designate the winner of the match (and final placement).
● If the match is voluntarily interrupted, the player who voluntarily disconnected will be disqualified. The Organizer can decide at its sole discretion if the match has been voluntarily or involuntarily interrupted and decide if the individual matches will be restarted or continued. The decision will be shared with all the players through match lobbies on [](

5.5. Pauses

Players do not have the right to pause the game, however, in the event of a scenario fairly warranting a pause, players should notify an admin immediately.

5.6. Records and Broadcast

Only the Organizer is authorized to record and broadcast the Tournament, worldwide, on the Internet, on television or on any other communication medium, known or unknown. Except as otherwise permitted by the Organizers, Players are not authorized to record or broadcast the matches.

5.7. Forfeit

In the event that a player is unable to participate in a match, for any reason whatsoever, this player will be considered forfeit for that match. A player considered forfeit for a match loses the match.


The Organizer reserves the right to modify these Official rulesets at any time, without any obligation to follow a specific process beforehand, without notice, and without consequences. The Organizer agrees to contact the players via all the usual communication channels, including by e-mail, to inform them of any modifications to the Tournament format or in case of a change to the times of any matches.


Position =>Total
1 =>3.000€
2 =>2.000€
3 =>1.500€
4 =>1.000€
5 =>750€
6 =>750€
7 =>500€
8 =>500€


In order to provide a rewarding tournament experience for all, the Organizer requires players to play calmly, respect each other, demonstrate good sportsmanship, be honest, fair-play, show respect to spectators, players and Organizers. By participating in the Tournament, each player agrees to respect the relevant laws and rules as well as the Code of Conduct and the various stipulations and conditions of these Rules. These rules of conduct are intended to provide a non-exhaustive list of the various behaviors that are prohibited or dishonest, or that could lead to unfair advantages. The Organizer reserves the right to modify these rules of conduct at any time, as well as to take any appropriate disciplinary steps in the case of actions that go against the code of conduct, whether said action is specifically mentioned in the list below or not. The following behaviors can lead to disciplinary sanctions:
● Refusal to follow the Organizer’s instructions, which are necessary to ensure that the Tournament runs smoothly;
● Arriving late for the tournament;
● Poor sportsmanship;
● Choosing a username or broadcasting content that implies a false association with the Organizers or that is vulgar, obscene, offensive, immoral, illicit or harmful to a third party;
● Harassment, following, threatening, intimidation or other harmful behavior towards other participants or towards the Organizers;
● Communication of any content that could be considered offensive, including material that is illegal, insulting, injurious, threatening, abusive, vulgar, obscene, sexual, racist or defamatory, whether it be on grounds of race, political or religious opinions or sexual orientation; in general anything that is unethical or unsportsmanlike or punishable by law or a relevant rule;
● The public sharing of private and confidential communication between the Organizers and players;
● Intentional disconnection during a game;
● Publication of marketing or promotional content;
● Publication of content that could harm the reputation or image of the Organizers or of a third party;
● Creation of a false identity or impersonation of a third party;
● Direct or indirect offers, promises, donations, gifts or any other kind of benefit to an Organizer with the aim of gaining an advantage during the Tournament;
● Publication of the personal information of other players (such as names, addresses, telephone numbers, etc.) in a public space, whether it be on social media, a website, or any other channel;
● Deliberate use or exploitation of a bug in the video game to gain an unfair advantage, whether or not it is specifically mentioned in the Official Ruleset;
● Fraudulently accessing or maintaining access to all or any part of the automated data processing systems;
● Use of a cheating program that modifies the features of the game, its rules, its data or its graphics;
● Tampering with or obstruction of an automated data system, whether it relates to the video game or a service;
● Transmission or aiding in the transmission of technological viruses, corrupted data or any other method intended to hinder the proper functioning of an automated data system.
● Failure to notify the Organizers of the existence of a bug or a fault that could allow someone to gain an unfair advantage during a match in an appropriate period of time, which won't hinder tournaments continuity and stream quality. The propriety of the relevant time period depends on the organizers' decision.
● Not doing his or her best effort to win a match;
● Betting or establishing a system for illicit betting on the Tournament;
● Manipulation of the ranking of the Tournament.

The behaviors listed, along with any other harmful behavior, whether committed intentionally or unintentionally or simply attempted, are punishable by a sanction in the manner defined in these Rules. Any person who, through help or assistance, facilitates the preparation or commission of the infringement may also be subject to a disciplinary sanction. Players can inform the Organizers of any harmful behavior or content relating to the Tournament. Players may not, by any means, promote, advertise or associate with companies in the following sectors or products:
● Any video game consoles;
● Any prescription drugs;
● Firearms, ammunition or firearm accessories;
● Pornography or pornographic products;
● Tobacco products or paraphernalia;
● Betting or gambling providers, and related companies (bookmakers and betting sites);
● Alcohol products (including non-alcoholic beverages marketed by alcohol companies) or other
● intoxicants the sale or use of which is regulated by Applicable Law;
● Sellers of or marketplaces for virtual items known to be counterfeit or illegal;
● Seller of or marketplaces for goods or services that violate the Riot Terms of Service;
● Fantasy esports operators (including daily fantasy);
● Political campaigns or political action committees;
● Charities that endorse particular religious or political positions, or are not reputable (by way of
● example, Red Cross, Stand-Up to Cancer and other similar mainstream charities would be
● considered reputable);
● Cryptocurrencies, or any other unregulated financial instruments or markets.


If a player violates these Rules, in particular the code of conduct, the Organizer reserves the right to sanction the offending player in accordance with the seriousness of the infraction committed. The Organizer may inflict to a player with the following sanctions depending on the degree, severity and repetition of the violation, in the order of severity as follows:
● Warning;
● Loss of a Match;
● Tournament Disqualification;
● Prizes Removal;
● Banning from the Tournament and future tournaments. In addition to these disciplinary penalties, the Organizers reserve the right to take legal actions, both civil and/or criminal, against any person who has or who has attempted to interfere with the smooth running of the Tournament, in particular by participating in a case of cheating, fraud, or damage to an automated data processing system, whether or not he/she has participated in the Tournament.


During the Tournament, the Organizers may have reason to communicate privately with one or more Players. Any messages intended exclusively for one or more specific persons will be considered as private correspondence. Private correspondence is protected as ‘secret’ and the recipients of the messages are not authorized to publicly reveal the content of these messages. Anyone who discloses private correspondence without authorization can be held civilly or criminally liable.


The participant authorizes royalty-free, the Organizers, the companies of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, or any person acting on their behalf, to fix, capture, record the image (including the voice, the silhouette, the surname, the pseudonym), by any means or media (photography, video, recording,…) and to exploit, use, reproduce, exhibit, publish, broadcast, display, represent, modify, adapt, translate, sub-title, the image, surname, pseudonym and/or voice, of the participant, in all media, known or unknown, on any medium, in particular on any Internet website and mobile adaptation or declination, including the websites of the Organizers, of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, the page of the social networks of these companies, the services offered by these companies, the television channels (via linear TV, cable TV or satellite, internet IPTV or non-linear TV such as catch-up, VOD, SVOD, OOH, in-flight entertainment), the press publications, both in digital and in paper edition, in any format, including but not limited to CD-Rom, DVD, Blu-Ray, computer, mobile phone, in any language, by any means known or unknown, worldwide, on a perpetual basis. This authorization also includes the video, footages or images sent by the participant to the Organizers, and the right to broadcast any action made on the Game (e.g.: gameplay).


The brands, logos, software, drawings, models, databases, online services and video games used during the Tournament are protected under intellectual and industrial property provisions and belong to the holders of the respective rights. Any reproduction of material or representation of rights is strictly forbidden.


Participation in the Tournament implies that players fully understand and accept the characteristics and technical limitations of electronic communication networks. The player recognises that the online services are provided “as is”, without any guarantee, and that use of them is at his or her own risk and peril. The Organizer cannot guarantee that the services will not be interrupted, that they will be exempt from faults or that anomalies will be corrected; they will not be held responsible for any partial or complete interruption of certain services used during the Tournament. Epilepsy warnings: some people may experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are commonly present in daily environments. These persons may need to take special precautions before using the Game. In the event you have experienced symptoms linked to an epileptic condition (e.g.: loss of awareness or a seizure), immediately consult your doctor before using any video games. Any direct or indirect damage inflicted upon the player or third parties during the Tournament is neither the responsibility of the Organizer nor of its commercial or media partners, unless a serious fault is found with regards to safety requirements. The responsibility of the Organizer is strictly limited to the organization of the Tournament and the provision of information necessary for participation.


14.1. Data Collected

During registration for the Tournament, the Organizers collect personal data about the player, which may include information about his or her identity (e.g.: first and last name, date of birth, address, passport,...), and, possibly, with regard to the game (game account, username,in-game data, scores, game style-related statistics, ranking, etc.), which the player certifies is complete, accurate and relevant. This data is strictly necessary for the organization of the Tournament and its media coverage (notably the sharing of players’ results on the Internet by means of their usernames). Any registration for the Tournament with incomplete or inaccurate data may lead to the cancellation of the registration and even the imposition of a disciplinary sanction, to be determined at the Organizers discretion.

14.2. Reasons for processing the collected data

The data collected by the Organizers is used to ensure that the Tournament runs smoothly: to verify the conditions of eligibility and more generally for the administrative and technical management of the Tournament and relevant broadcast activities of the tournament. In addition, data collected by the Organizers is used to share the performance of players on the Internet, on social media and with certain media outlets, for publication anywhere in the world. Any further or viral distribution of the shared original content, as in public/private comments or modified versions of the original content in social media; doesn't oblige organizers to take any action unless it's seen necessary. By participating in the Tournament, the player agrees that his or her data may be processed in this way, which is strictly necessary to the Tournament’s organization. The data collected by the Organizers can also be used by the Organizers for statistical purposes, to create a public profile on pages related to organization, and for the establishment of player rankings based on their performance over the course of multiple tournaments. Finally, the data collected is used by the Organizers to create and maintain a file regarding any disciplinary sanctions inflicted on players. This processing is necessary for the legitimate interests of the Organizers in order to ensure the smooth running of the Tournament and to take any measures necessary to address behaviour that contravenes these Rules.

14.3. Conservation of data collected

The data collected is stored by the Organizers for a period of one (1) year starting from the end of the last Tournament for which the player was registered or from his or her last participation in a tournament organized by the Organizers. The data can be stored for a longer period corresponding to the period during which a disciplinary sanction may be applied. The data corresponding to the conservation of disciplinary sanctions is stored for a year after the end or removal of a given sanction. In addition, the Organizers reserve the right to store players’ nicknames, game accounts, rankings, match statistics used during Tournament indefinitely in order to preserve the integrity of these results for historical and archival purposes. Any players who wish to oppose the conservation of their username can request the deletion of their username by the Organizers at any time.

14.4. Recipients of data

Data will be shared with authorized services used by the Organizers. The player is also informed that any data collected during the Tournament may be shared with technical subcontractors who will process it for the aforementioned reasons, in particular with regards to the material organization of the Tournament and its media exposure, or to fulfil legal or other requirements. In the event that data is transferred to a subcontractor, the Organizers agree to have taken the necessary precautions such that the subcontractor promises to process the data according to the Organizers instructions and that appropriate security measures will be taken.

14.5. Rights of the persons whose data is processed

The player is informed that he or she has the right to access, modify, erase or transfer personal data concerning him or her, as well as the right to refuse or limit the processing of said data within the conditions and limits laid out by the rules. The player has the right to decide what happens to his or her personal data after his or her death. The player can exercise his or her rights by using the following contact information: []( or by using Organizer’s online ticket system. The player also has the right to make a complaint to the national authority on personal data protection for the territory in which he or she resides.

14.6. DPO

Organizer has an online ticket system on []( . For any questions in connection with PlayDecent data protection, players can contact via opening a support ticket within PlayDecent and contact the DPO.


These rules and related applications aforementioned in this document are subject to Laws dictated by the Republic of Turkey and the sole jurisdiction of the Courts of Istanbul. If one or more of these stipulations are declared invalid by a judicial decision that has become definitive, the other stipulations will remain in effect and continue to be applied. Notwithstanding any other provisions of these Terms as an individual, team player, reserve player or team representative; Organizers may seek injunctive or other equitable relief from any court of competent jurisdiction. You agree that any dispute that cannot be resolved between the parties shall be resolved individually, without resort to any form of class action.
Registered Confirmed Attended Available Slots
8 8 8 0
Tournament Schedule
Registration Opens
10.03.2021 22:00 +3 UTC
Registration Closes
26.03.2021 18:00 +3 UTC
Check-In Starts
26.03.2021 10:00 +3 UTC
Check-In Ends
26.03.2021 23:59 +3 UTC
Tournament Starts
27.03.2021 19:00 +3 UTC
Tournament Ends
31.03.2021 01:00 +3 UTC